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A model for a debugger.

Hierarchy

  • DebuggerModel
    • Model

Index

Constructors

constructor

  • Instantiate a new DebuggerModel

    Returns Model

Properties

Readonly breakpoints

breakpoints: BreakpointsModel

The breakpoints model.

Readonly callstack

callstack: CallstackModel

The callstack model.

Readonly sources

sources: SourcesModel

The sources model.

Readonly variables

variables: VariablesModel

The variables model.

Accessors

disposed

  • get disposed(): ISignal<this, void>
  • A signal emitted when the debugger widget is disposed.

    Returns ISignal<this, void>

isDisposed

  • get isDisposed(): boolean
  • Whether the model is disposed.

    Returns boolean

stoppedThreads

  • get stoppedThreads(): Set<number>
  • set stoppedThreads(threads: Set<number>): void
  • The set of threads in stopped state.

    Returns Set<number>

  • Assigns the parameters to the set of threads in stopped state.

    Parameters

    • threads: Set<number>

    Returns void

title

  • get title(): string
  • set title(title: string): void
  • The current debugger title.

    Returns string

  • Set the current debugger title.

    Parameters

    • title: string

    Returns void

titleChanged

  • get titleChanged(): ISignal<this, string>
  • A signal emitted when the title changes.

    Returns ISignal<this, string>

Methods

clear

  • clear(): void
  • Clear the model.

    Returns void

dispose

  • dispose(): void
  • Dispose the model.

    Returns void

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