Construct a console widget.
ReadonlycontentThe content factory used by the console.
The configuration options for the text editor widget.
ReadonlymodelThe model factory for the console widget.
ReadonlynodeGet the DOM node owned by the widget.
ReadonlyrendermimeThe rendermime instance used by the console.
ReadonlysessionThe client session used by the console.
The list of content cells in the console.
This list does not include the current banner or the prompt for a console. It may include previous banners as raw cells.
The dataset for the widget's DOM node.
Get the method for hiding the widget.
Set the method for hiding the widget.
Get the id of the widget's DOM node.
Set the id of the widget's DOM node.
Test whether the widget's node is attached to the DOM.
Test whether the widget has been disposed.
Test whether the widget is visible.
A widget is visible when it is attached to the DOM, is not explicitly hidden, and has no explicitly hidden ancestors.
Since 2.7.0, this does not rely on the Widget.Flag.IsVisible flag. It recursively checks the visibility of all parent widgets.
Get the layout for the widget.
Set the layout for the widget.
The layout is single-use only. It cannot be changed after the first assignment.
The layout is disposed automatically when the widget is disposed.
Get the parent of the widget.
Set the parent of the widget.
Children are typically added to a widget by using a layout, which means user code will not normally set the parent widget directly.
The widget will be automatically removed from its old parent.
This is a no-op if there is no effective parent change.
The title object for the widget.
The title object is used by some container widgets when displaying the widget alongside some title, such as a tab panel or side bar.
Since not all widgets will use the title, it is created on demand.
The owner property of the title is set to this widget.
Create an iterator over the widget's children.
A new iterator over the children of the widget.
The widget must have a populated layout in order to have children.
If a layout is not installed, the returned iterator will be empty.
Execute the current prompt.
Whether to force execution without checking code completeness.
The length of time, in milliseconds, that the execution
should wait for the API to determine whether code being submitted is
incomplete before attempting submission anyway. The default value is 250.
Hide the widget and make it hidden to its parent widget.
This causes the isHidden property to be true.
If the widget is explicitly hidden, this is a no-op.
Inject arbitrary code for the console to execute immediately.
The code contents of the cell being injected.
A promise that indicates when the injected cell's execution ends.
ProtectednewProtectednotifyProtectedonProtectedonProtectedonProtectedonProtectedonProtectedonProtectedonProtectedonProtectedonProtectedonProtectedonProtectedonProtectedonProtectedonProtectedonSet configuration options for the console.
Show the widget and make it visible to its parent widget.
This causes the isHidden property to be false.
If the widget is not explicitly hidden, this is a no-op.
Toggle a class name on the widget's DOM node.
The class name to toggle on the node.
Optionalforce: booleanWhether to force add the class (true) or force
remove the class (false). If not provided, the presence of
the class will be toggled from its current state.
true if the class is now present, false otherwise.
The class name must not contain whitespace.
A widget containing a Jupyter console.
Notes
The CodeConsole class is intended to be used within a ConsolePanel instance. Under most circumstances, it is not instantiated by user code.