A VDomModel for the current editor/mode combination.

Hierarchy (View Summary)

Constructors

Properties

Accessors

Methods

Constructors

Properties

stateChanged: Signal<EditorSyntaxStatus.Model, void>

A signal emitted when any model state changes.

Accessors

  • get isDisposed(): boolean
  • Test whether the model is disposed.

    Returns boolean

Methods

  • Dispose the model.

    Returns void