A VDomModel for the current editor/mode combination.

Hierarchy (view full)

Constructors

Properties

_editor: null | CodeEditor.IEditor = null
_language: string = ''
stateChanged: Signal<EditorSyntaxStatus.Model, void>

A signal emitted when any model state changes.

Accessors

  • get isDisposed(): boolean
  • Test whether the model is disposed.

    Returns boolean

Methods

  • Dispose the model.

    Returns void