A VDomModel for the CommandEdit renderer.

Hierarchy (view full)

Constructors

Properties

_notebook: null | Notebook = null
_notebookMode: NotebookMode = 'command'
stateChanged: Signal<CommandEditStatus.Model, void>

A signal emitted when any model state changes.

Accessors

  • get isDisposed(): boolean
  • Test whether the model is disposed.

    Returns boolean

Methods

  • Dispose the model.

    Returns void