An input area widget content factory.

The content factory is used to create children in a way that can be customized.

interface IContentFactory {
    editorFactory: Factory;
    createInputPrompt(): IInputPrompt;

Hierarchy (view full)

Implemented by


editorFactory: Factory

The editor factory we need to include in CodeEditorWrapper.IOptions.

This is a separate readonly attribute rather than a factory method as we need to pass it around.