Optional
evaluateThe evaluatable name of this variable which can be passed to the evaluate
request to fetch the variable's value.
Optional
expandedWhether the variable is expanded.
Optional
indexedThe number of indexed child variables. The client can use this information to present the children in a paged UI and fetch them in chunks.
Optional
memoryThe memory reference for the variable if the variable represents executable code, such as a function pointer.
This attribute is only required if the corresponding capability supportsMemoryReferences
is true.
The variable's name.
Optional
namedThe number of named child variables. The client can use this information to present the children in a paged UI and fetch them in chunks.
Optional
presentationProperties of a variable that can be used to determine how to render the variable in the UI.
Optional
typeThe type of the variable's value. Typically shown in the UI when hovering over the value.
This attribute should only be returned by a debug adapter if the corresponding capability supportsVariableType
is true.
The variable's value. This can be a multi-line text, e.g. for a function the body of a function. For structured variables (which do not have a simple value), it is recommended to provide a one-line representation of the structured object. This helps to identify the structured object in the collapsed state when its children are not yet visible. An empty string can be used if no value should be shown in the UI.
If variablesReference
is > 0, the variable is structured and its children can be retrieved by passing variablesReference
to the variables
request as long as execution remains suspended. See 'Lifetime of Object References' in the Overview section for details.
An interface for a variable.