Interface IOutputAreaModel

The model for an output area.

interface IOutputAreaModel {
    changed: ISignal<IOutputAreaModel, IOutputAreaModel.ChangedArgs>;
    contentFactory: IOutputAreaModel.IContentFactory;
    isDisposed: boolean;
    length: number;
    stateChanged: ISignal<IOutputAreaModel, number>;
    trusted: boolean;
    add(output): number;
    clear(wait?): void;
    dispose(): void;
    fromJSON(values): void;
    get(index): IOutputModel;
    set(index, output): void;
    toJSON(): IOutput[];
}

Hierarchy

Implemented by

Properties

A signal emitted when the list of items changes.

The output content factory used by the model.

isDisposed: boolean

Test whether the object has been disposed.

Notes

This property is always safe to access.

length: number

The length of the items in the model.

stateChanged: ISignal<IOutputAreaModel, number>

A signal emitted when the output item changes.

The number is the index of the output that changed.

trusted: boolean

Whether the output area is trusted.

Methods

  • Add an output, which may be combined with previous output.

    Parameters

    Returns number

    The total number of outputs.

    Notes

    The output bundle is copied. Contiguous stream outputs of the same name are combined.

  • Clear all of the output.

    Parameters

    • Optional wait: boolean

      Delay clearing the output until the next message is added.

    Returns void

  • Dispose of the resources held by the object.

    Notes

    If the object's dispose method is called more than once, all calls made after the first will be a no-op.

    Undefined Behavior

    It is undefined behavior to use any functionality of the object after it has been disposed unless otherwise explicitly noted.

    Returns void