LauncherModel keeps track of the path to working directory and has a list of LauncherItems, which the Launcher will render.

Hierarchy (view full)

Implements

Constructors

Properties

Accessors

Methods

Constructors

Properties

itemsList: ILauncher.IItemOptions[] = []
stateChanged: Signal<LauncherModel, void>

A signal emitted when any model state changes.

Accessors

  • get isDisposed(): boolean
  • Test whether the model is disposed.

    Returns boolean

Methods

  • Dispose the model.

    Returns void