An interface for the launcher model

interface IModel {
    isDisposed: boolean;
    stateChanged: ISignal<ILauncher.IModel, void>;
    add(options): IDisposable;
    dispose(): void;
    items(): IterableIterator<ILauncher.IItemOptions>;
}

Hierarchy (view full)

Implemented by

Properties

isDisposed: boolean

Test whether the object has been disposed.

Notes

This property is always safe to access.

stateChanged: ISignal<ILauncher.IModel, void>

A signal emitted when any model state changes.

Methods

  • Dispose of the resources held by the object.

    Notes

    If the object's dispose method is called more than once, all calls made after the first will be a no-op.

    Undefined Behavior

    It is undefined behavior to use any functionality of the object after it has been disposed unless otherwise explicitly noted.

    Returns void