An implementation of a session manager.

Hierarchy (view full)

Implements

Constructors

Properties

_connectionFailure: Signal<SessionManager, Error> = ...
_isReady: boolean = false
_kernelManager: Kernel.IManager
_models: Map<string, Session.IModel> = ...
_pollModels: Poll<any, any, "standby">
_ready: Promise<void>
_runningChanged: Signal<SessionManager, Session.IModel[]> = ...
_sessionConnections: Set<SessionConnection> = ...
serverSettings: ServerConnection.ISettings

The server settings for the manager.

Accessors

Methods