A terminal session manager.

Hierarchy (view full)

Implements

Constructors

Properties

_connectionFailure: Signal<TerminalManager, Error> = ...
_isReady: boolean = false
_names: string[] = []
_pollModels: Poll<any, any, "standby">
_ready: Promise<void>
_runningChanged: Signal<TerminalManager, Terminal.IModel[]> = ...
_terminalConnections: Set<ITerminalConnection> = ...
serverSettings: ServerConnection.ISettings

The server settings of the manager.

Accessors

Methods