Class LauncherModel

LauncherModel keeps track of the path to working directory and has a list of LauncherItems, which the Launcher will render.

Hierarchy

Implements

Constructors

Properties

Accessors

Methods

Constructors

Properties

itemsList: ILauncher.IItemOptions[]
stateChanged: Signal<LauncherModel, void>

A signal emitted when any model state changes.

Accessors

  • get isDisposed(): boolean
  • Test whether the model is disposed.

    Returns boolean

Methods

  • Add a command item to the launcher, and trigger re-render event for parent widget.

    Parameters

    Returns IDisposable

    A disposable that will remove the item from Launcher, and trigger re-render event for parent widget.

  • Dispose the model.

    Returns void

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