The breakpoints UI model.

Hierarchy

  • IBreakpoints

Properties

breakpoints: Map<string, IBreakpoint[]>

Get all the breakpoints.

Signal emitted when the model changes.

Signal emitted when a breakpoint is clicked.

restored: ISignal<IBreakpoints, void>

Signal emitted when the breakpoints are restored.

Methods

  • Get the breakpoints for a given id (path).

    Parameters

    • id: string

      The code id (path).

    Returns IBreakpoint[]

  • Restore a map of breakpoints.

    Parameters

    Returns void

  • Set the breakpoints for a given id (path).

    Parameters

    • id: string

      The code id (path).

    • breakpoints: IBreakpoint[]

      The list of breakpoints.

    Returns void

Generated using TypeDoc