An interface for the launcher model

Hierarchy

Implemented by

Properties

Methods

Properties

isDisposed: boolean

Test whether the object has been disposed.

Notes

This property is always safe to access.

stateChanged: ISignal<ILauncher.IModel, void>

A signal emitted when any model state changes.

Methods

  • Add a command item to the launcher, and trigger re-render event for parent widget.

    Parameters

    Returns IDisposable

    A disposable that will remove the item from Launcher, and trigger re-render event for parent widget.

  • Dispose of the resources held by the object.

    Notes

    If the object's dispose method is called more than once, all calls made after the first will be a no-op.

    Undefined Behavior

    It is undefined behavior to use any functionality of the object after it has been disposed unless otherwise explicitly noted.

    Returns void

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