A VDomModel for the CommandEdit renderer.

Hierarchy

Constructors

Properties

_notebook: any
_notebookMode: any
_onChanged: any

On a change to the notebook, update the mode.

_triggerChange: any

Trigger a state change for the renderer.

stateChanged: Signal<CommandEditStatus.Model, void>

A signal emitted when any model state changes.

Accessors

  • get isDisposed(): boolean
  • Test whether the model is disposed.

    Returns boolean

  • set notebook(notebook): void
  • Set the current notebook for the model.

    Parameters

    Returns void

  • get notebookMode(): NotebookMode
  • The current mode of the current notebook.

    Returns NotebookMode

Methods

  • Dispose the model.

    Returns void

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