A content factory for console children.

interface IContentFactory {
    editorFactory: Factory;
    createCellFooter(): ICellFooter;
    createCellHeader(): ICellHeader;
    createCodeCell(options): CodeCell;
    createInputPrompt(): IInputPrompt;
    createOutputPrompt(): IOutputPrompt;
    createRawCell(options): RawCell;
    createStdin(options): IStdin;

Hierarchy (view full)

Implemented by


editorFactory: Factory

The editor factory we need to include in CodeEditorWrapper.IOptions.

This is a separate readonly attribute rather than a factory method as we need to pass it around.